Saturday, 30 April 2016
Friday, 29 April 2016
Wednesday, 20 April 2016
WitchDoctor910: Day 46 (Barbarian King)
On Day 46, I summoned my Barbarian King! This is awesome but what really shocking me is that getting BK at TH7 is so much easy compare to when Mar Andoc at TH9. Truth is I dont know how I able to gather 10,000 dark elixir. Maybe I get few thousand from TH8 which purely aimed at de, Others I just randomly attack for gold or elixir but ended up with de as bonus. I got feeling future BK upgrade gonna be easy.
After seeing Witch Queen and Ewin, I have an idea to get de using dragon attack. The plan is to attack TH8 with a lot of de with dragons. That is why I hurry upgrade 2 of 4 Barrack so I can unlock Dragon. Unexpectedly, I dont need Dragon to get that much of de. Anyhow, I will upgrade BK until max level available for TH7. I also will upgrade my Hog. The best thing about Normal game play is my defenses are quite powerful thus I barely get attack thus saving my resources. So far the only things that bother me is the lack of builders. I need to get my 4th Builder as fast as possible. Suddenly I have a lot of plans at this level.
After seeing Witch Queen and Ewin, I have an idea to get de using dragon attack. The plan is to attack TH8 with a lot of de with dragons. That is why I hurry upgrade 2 of 4 Barrack so I can unlock Dragon. Unexpectedly, I dont need Dragon to get that much of de. Anyhow, I will upgrade BK until max level available for TH7. I also will upgrade my Hog. The best thing about Normal game play is my defenses are quite powerful thus I barely get attack thus saving my resources. So far the only things that bother me is the lack of builders. I need to get my 4th Builder as fast as possible. Suddenly I have a lot of plans at this level.
Diagram 1. My baby Barbarian King
Diagram 2. WitchDoctor910 so far
Wednesday, 6 April 2016
Who to Attack in War?: Common Sense, Current Situation and Special Circumstances.
Basic Rule
The basic rule is to attack someone you confident of 3 stars. This basic rule apply for both attacks.
This basic rule need further refinement according to common sense and current battle day situation. For example, common sense apply to give higher chance of winning to clan. If you can 3 stars enemy ranking 15, 16, 17, 19, 20 and so on, you should attack #15 for you first attack and #16 for your second attack. This will give better chance to us compare to if you attack #16 and #17 or any rank below because lower level clanmates can attack someone lower than you. Common sense said you are better than your lower level clanmates. Lower level not necessarily means lower rank than you. Someone ranked lower can be better attacking than you are. Enemy ranking also not necessarily means level of difficulty of their bases. Enemy #15 is not necessarily more difficult to 3 stars than #20. As given list, you can 3 stars #15, #16 and #17 but not #18. Somehow #18 is more difficult than higher rank because it have more defensive power. Sometime, #18 is more difficult because your attack strategy is at disadvantage against his defense. For example, if you gonna use Dragon attack and #18 have high level AD, then it become disadvantage for you. Because of #18 did not upgrade other defensive building like Archer Tower or Cannon, he ranked lower than someone else. But his ADs are a lot harmful to our Dragon attacker. To sum up, it is better if someone can attack the highest or the best he can.
Common Sense and Battle Day Situation
Our basic rule and common sense need to tally with what happen during battle day. There are many things that can happen during battle day that require you to adjust basic rule and common sense in a way that benefit clan the most. For example, someone else already attack #15 and get 3 stars. In this sense, enemy that you can 3 star become #16, 17, 19, 20 and so on although in theory you actually can 3 star #15. What you should do? First, you need to be grateful as your clanmate able succeed in 3 stars #15. Although you can 3 stars #15, there is no guarantee you will succeed. Therefore, your clanmate already taking care of it thus lessening your risk as now you need to attack #16 and 17. If all bases that you can 3 stars already 3 stars by your clanmates, then you need to attack other enemy that you can benefits of. These benefits include possibility of 3 stars that base, better loots or gaining experience. Initially, you not confident attacking #18. Since there are no bases left for you and #18 is the only base left, you can try attacking it for 3 stars. Yes, you still can 3 stars #18 and by attacking this base, you will gain experience and maybe your confidence to 3 stars it increase. If rank #10 to last rank are defeated with 3 stars, you have choice to attack #9 although you 100% cant 3 stars it, attack #15, #18 or any other rank as long you get benefits from it. If you not use all attacks, you taking risk of being kicked.
It is possible that you can 3 stars all bases from #1 to #last but all bases were 3 stars except #last. In this situation, basic rule and common sense dictate you to attack #last. If clan is losing, you need to attack #last without question. If clan is winning, you can think or ask other clanmate what to do. If clan is confirmed win, then you have option to attack #last or to attack other rank. Remember that clan winning is top priority. If you have 34 clanmates, remember that your actions will affecting 34 players. These 34 clanmates put so much effort to secure win and common sense require you to do the same thing. If clan confirmed lost or it is impossible to win, you can think what is the best for clan. I recommend you ignore the fact that we lost and try you best as you gonna winning it. Sometime, this is the perfect time to practice and build your confidence. You can use uncommon attack strategy in order to familiarize it. Remember that in this situation, both attack still compulsory.
Special Circumstances
Sometime, special tasks are given to members with strategic or long term goals. For example, it is recommended that MC8 (Effendy and Nirmal) to focus on TH9. Currently we only have Fairy and Ikanduri that can attack TH9. This often not enough. So, we need to prepare these MC8 so they can attack TH9 as well. In this sense, they should not attack TH8 as they become important asset in the future. The more they expose to TH9, the higher chance of CS to win. We already see the effects today as Effendy is prove to be lethal than Ikanduri or Fairy. Now, Effendy should not to be considered as someone who practicing TH9 but he indeed the reliable TH9 attacker.
Attacking TH9 and above is not easy for us. It is often difficult to get 3 stars. However, each war we gonna facing bunch of these TH9, TH10 and TH11. Since we must get some stars from them to win, there is no way to avoiding them. Therefore, in this case basic rule of getting 3 stars is not applicable. This is why Witch Doctor, Fairy, Ikanduri and Effendy should attack them although they cant guarantee stars. If we get something from TH9, TH10 and TH11, our chance of winning increase. As for TH8 and below, often good attack strategy and skills will give you 3 stars. Plus, some of our TH Rush like Mr_Patola, Kyra and Rihanna can 3 stars them. In this sense, our members need to attack TH8 if they confident to get 3 stars.
To summarize...
Basic rule is to attack someone you can 3 stars. However, often each member need to have understanding of situation and common sense in order to make the best decision that will give higher chance of winning to clan. What I have show here is just few common senses, battle day situations and special circumstances and example how to respond such conditions. In reality, there are many more factors or events that require you to think and make best possible decision. There is no right answer to everything but you need good arguments to stand your decision.
The basic rule is to attack someone you confident of 3 stars. This basic rule apply for both attacks.
- 1st attack: Attack someone you can 3 stars
- 2nd attack: Attack someone you can 3 stars
This basic rule need further refinement according to common sense and current battle day situation. For example, common sense apply to give higher chance of winning to clan. If you can 3 stars enemy ranking 15, 16, 17, 19, 20 and so on, you should attack #15 for you first attack and #16 for your second attack. This will give better chance to us compare to if you attack #16 and #17 or any rank below because lower level clanmates can attack someone lower than you. Common sense said you are better than your lower level clanmates. Lower level not necessarily means lower rank than you. Someone ranked lower can be better attacking than you are. Enemy ranking also not necessarily means level of difficulty of their bases. Enemy #15 is not necessarily more difficult to 3 stars than #20. As given list, you can 3 stars #15, #16 and #17 but not #18. Somehow #18 is more difficult than higher rank because it have more defensive power. Sometime, #18 is more difficult because your attack strategy is at disadvantage against his defense. For example, if you gonna use Dragon attack and #18 have high level AD, then it become disadvantage for you. Because of #18 did not upgrade other defensive building like Archer Tower or Cannon, he ranked lower than someone else. But his ADs are a lot harmful to our Dragon attacker. To sum up, it is better if someone can attack the highest or the best he can.
Common Sense and Battle Day Situation
Our basic rule and common sense need to tally with what happen during battle day. There are many things that can happen during battle day that require you to adjust basic rule and common sense in a way that benefit clan the most. For example, someone else already attack #15 and get 3 stars. In this sense, enemy that you can 3 star become #16, 17, 19, 20 and so on although in theory you actually can 3 star #15. What you should do? First, you need to be grateful as your clanmate able succeed in 3 stars #15. Although you can 3 stars #15, there is no guarantee you will succeed. Therefore, your clanmate already taking care of it thus lessening your risk as now you need to attack #16 and 17. If all bases that you can 3 stars already 3 stars by your clanmates, then you need to attack other enemy that you can benefits of. These benefits include possibility of 3 stars that base, better loots or gaining experience. Initially, you not confident attacking #18. Since there are no bases left for you and #18 is the only base left, you can try attacking it for 3 stars. Yes, you still can 3 stars #18 and by attacking this base, you will gain experience and maybe your confidence to 3 stars it increase. If rank #10 to last rank are defeated with 3 stars, you have choice to attack #9 although you 100% cant 3 stars it, attack #15, #18 or any other rank as long you get benefits from it. If you not use all attacks, you taking risk of being kicked.
It is possible that you can 3 stars all bases from #1 to #last but all bases were 3 stars except #last. In this situation, basic rule and common sense dictate you to attack #last. If clan is losing, you need to attack #last without question. If clan is winning, you can think or ask other clanmate what to do. If clan is confirmed win, then you have option to attack #last or to attack other rank. Remember that clan winning is top priority. If you have 34 clanmates, remember that your actions will affecting 34 players. These 34 clanmates put so much effort to secure win and common sense require you to do the same thing. If clan confirmed lost or it is impossible to win, you can think what is the best for clan. I recommend you ignore the fact that we lost and try you best as you gonna winning it. Sometime, this is the perfect time to practice and build your confidence. You can use uncommon attack strategy in order to familiarize it. Remember that in this situation, both attack still compulsory.
Special Circumstances
Sometime, special tasks are given to members with strategic or long term goals. For example, it is recommended that MC8 (Effendy and Nirmal) to focus on TH9. Currently we only have Fairy and Ikanduri that can attack TH9. This often not enough. So, we need to prepare these MC8 so they can attack TH9 as well. In this sense, they should not attack TH8 as they become important asset in the future. The more they expose to TH9, the higher chance of CS to win. We already see the effects today as Effendy is prove to be lethal than Ikanduri or Fairy. Now, Effendy should not to be considered as someone who practicing TH9 but he indeed the reliable TH9 attacker.
Attacking TH9 and above is not easy for us. It is often difficult to get 3 stars. However, each war we gonna facing bunch of these TH9, TH10 and TH11. Since we must get some stars from them to win, there is no way to avoiding them. Therefore, in this case basic rule of getting 3 stars is not applicable. This is why Witch Doctor, Fairy, Ikanduri and Effendy should attack them although they cant guarantee stars. If we get something from TH9, TH10 and TH11, our chance of winning increase. As for TH8 and below, often good attack strategy and skills will give you 3 stars. Plus, some of our TH Rush like Mr_Patola, Kyra and Rihanna can 3 stars them. In this sense, our members need to attack TH8 if they confident to get 3 stars.
To summarize...
Basic rule is to attack someone you can 3 stars. However, often each member need to have understanding of situation and common sense in order to make the best decision that will give higher chance of winning to clan. What I have show here is just few common senses, battle day situations and special circumstances and example how to respond such conditions. In reality, there are many more factors or events that require you to think and make best possible decision. There is no right answer to everything but you need good arguments to stand your decision.
Actual EQ Radius is 3.5 Tiles!
Remember that I wrote about Earthquake tiles? I want to clear up about EQ radius tiles. It happens that the actual EQ radius is 3.5 tiles and not 4 tiles as I mention in Understanding Tiles and Earthquake Spell Impact. It is not quite wrong to say 4 tiles as 3.5 will be rounded up to 4. In that sense, many players reported that EQ can break 8 walls straight (4 tiles radius). So in theory, 8 walls means it can be used to break 3 layers of wall.
Last war, Effendy tried to break 3 layers of wall and failed. I told him that breaking 3 layers require a very precise dropping. Since I have XMOD, I tried to drop precisely but failed to accomplished 3 layers break. Next, I looking in the Internet and find that the actual radius is 3.5 tiles and not 4 tiles although 3.5 will be rounded up to 4 tiles. No reference that it can take 3 layers of wall. Base on my experiments, I think it is safe not to try breaking 3 layers. Lets just use 3 .5 tiles as EQ radius hence in theory it cant break 3 layers of wall.
Last war, Effendy tried to break 3 layers of wall and failed. I told him that breaking 3 layers require a very precise dropping. Since I have XMOD, I tried to drop precisely but failed to accomplished 3 layers break. Next, I looking in the Internet and find that the actual radius is 3.5 tiles and not 4 tiles although 3.5 will be rounded up to 4 tiles. No reference that it can take 3 layers of wall. Base on my experiments, I think it is safe not to try breaking 3 layers. Lets just use 3 .5 tiles as EQ radius hence in theory it cant break 3 layers of wall.
Tuesday, 5 April 2016
Everyone Can Join vs Invite Only
In term of accessibility, basically there are three types of clan: Everyone can join, Invite only and Closed. Setting requirement trophies also play role in determining accessibility. In this topic, we gonna talk about accessibility of CS base on these settings and the reasons behind our decision to set up clan as such.
Summary of Type of Clan and Trophies Requirement
To sum up, everyone can join means any global players can search, see and join that particular clan as he/she wish. In invite only, they can search and see clan but require permission to join. This permission is granted by elders, co-leaders or leader. For closed clan, global players cant search thus cant see or request to join this clan. The only way to join closed clan is by invitation. Trophies requirement will only allow player with certain trophies to join or request to join. In that case, trophies requirement essentially can turn everyone can join and invite only clan into "closed" clan.
Advantages and Disadvantages
In general, I think advantages and disadvantages lies on regulation and management. Everyone can join is easy to regulate and manage as people can come and go as they wish. In that sense, elders, co-leaders or leader did not have to pay attention to request to join. Since people can come and go, this can make a mess in clan such as people will donating randomly, harassing other people or spying, In invite only clan, elders, co-leaders and leader need to monitor request to join. The good side is they can assessing incoming playing before accepting their request. This will reduce chance of spying activities and undesirable players. In contrast to everyone can join clan, closed clan are more safe and neat as no one is allow to coming without invitation. Usually closed clan only joined by friends and families. Closed clan didn't need much attention or management compare to other types. Meaning usually not that active or lower possibility of connecting with new friends.
After talking about advantages and disadvantages of each types of clan in term of regulation and management, advantages and disadvantages can also be discuss at specific points that each clan need to achieved. What it means is advantages and disadvantages of determining clan types is depending on what clan want to achieve. If clan want people to come and go, thus everyone can join should be the type. So, we can discuss advantages and disadvantages base on what we want to achieve.
What CS Want to Achieve?
The nature of CS is open clan. We want everyone to join. Of course it means we want good players to come and rejecting bad players. Bad players like spies are not welcome despite we are everyone can join clan. We also certainly dont want people who come and go and rejoin again. Bad players are not difficult to define compare to defining good player. For me, good players in general are not bad players. Good players doesn't meant level of game play or level troops he/she having but it meant level of attitudes and attributes. Polite, positive and friendly are certain quality of high level of attitudes and attributes. These are kind of people we want to play Clash if Clans with.
Certain clan want to be the best clan that show up in "Top Clan." For this reason, they want only top players to join. In that sense, good players are define by level of game play or level of troops they have. As for CS, we naturally birth to be open clan; a clan that want to develop to be the best clan. Although our goal is similar, the ways that we want to achieve it are different. Of course we can change our ways to. I just telling you the nature of this clan. You also can change clan too that suit your interest. If you want clan to be filled with strong players regardless their members' personalities, you can either persuade CS to be that kind of clan or leave CS and find that kind of clan. My suggestion is to leave CS and find your desire clan.
The reason is there are many clans around the world. Each clans have their own ways dealing things. Some clan have legacies or natural hold (purposes when created) that will stay as long the leader dont want to change. Since we have so many clans with different characteristics, I believe there is one that suit each one of you. So, why clan need to change if you can find other clan that suit you or need you? If clan change its characteristic to meet your demand, we will have so many clan with similar characteristics. Clan should not change but people can change. Any clan should hold their characteristic so it can contain people who want that comfortable and suit with that characteristics. What I meant by clan should not change is clan should not change the principle or natural hold. Clan can change rules that suit new development of games itself but clan should never change their purpose of creation. As for CS, it was created for everyone. For this reason, CS will never be closed clan. Why we need to be invite only clan if we want to open ourselves to all? Well, we can be invite only clan to protect ourselves from certain people like "rejoin" players or spies. What I am saying, CS can be everyone can join clan or invite only clan.
Second point is relating to our war effort. We are war clan that war non stop. If we are invite only clan to deter spies from coming, we will never be open clan which against our nature. Imagine this, on Day 1, we search war and start preparation day. Day 2 will be our battle day. Day 3 will be our preparation day for next war. This circle will continue indefinitely. In order to deter spies, we need o set up invite only continuously thus not giving chance to become open clan. Of course we can still accept new players (not spies) during invite only stage but how you determine who is spy and who is not? By looking at enemy players list will give some good answer who is spy right. But cant they use second, third or any other account to infiltrated our clan? If they are very good spying clan, they can use many methods to infiltrated our clan as long we are not closed clan. At the end, in order to stop these spying activities, we forgetting our nature and values that we believe in at the first place. Nature and values that created CS which is open clan policy. I am not saying we should not take necessary action to prevent spies but it is not easy task to eliminate the risk all together.
If we want to prevent spies, what we can do is only invite new players that we find in global. These players probably dont have link to our enemy that we facing. So, we can prevent spies and we also can continue our open clan policy, The only way that this method will harm us is if these players betray us and go to enemy clan and passing over some intelligence. Although the chance is very slim but we cant ruled out this possibility. Point here, to accommodate invite only and open policy in order to protect us from spies is very complicated and required rigorous effort and commitment. I rather chose everyone can clan so I can focus on developing friendship and connection, developing my village or improving my strategies and skills in war attack. If everyone in our clan have the same commitment to prevent spies, the workload can be delegate and ease task. Thus preventative measure will become more effective. As long I know about CS, we are not that kind of clan. Most people too lazy or do not have much time to take care many things. So, everyone can join clan is more suit us compare to invite only.
Extended Reasons Why CS Chose to Open Clan
We always be everyone can join clan and didnt facing much troubles so far. Yes we know many incidents happen where spies able to infiltrated and probably gain enough information that cause us to lose war. Do you think we lost because of spies? I say we are not good enough. We are good but we lost when facing better clan regardless they use spies or not. If we cant 3 stars all TH8, how can we say we lost because enemy have spies? Spies do give advantages to enemies but at our level, we should concern on improving our strategy and skills first. It is difficult to achieve both (manage clan so no spies come and improving strategies and skills) compare to focusing just one at a time.
We talking a lot about spies. Now we will discussing other factors that pushing us towards invite only clan. Basically we dont want bad players to enter as discuss above. Invite only certainly reduce this severity of problems that they can cause. How we know someone is bad players if we not experiencing them at the first place? Invite only can prevent players to rejoin but it cant prevent new bad players to join. Plus, it require effort from elder, co-leaders and leader to manage request. This require a lot of energy as we kick many people. So, many people expected to come later. So, a lot of checking, analysis, thinking need to be done. Not to mention someone need to online often to approve new players to join. Sometime, new players randomly chose clan according to name when they search, name come out randomly by system or name that pop up in global. These players need to wait before we approve them. At the meantime, they will also requesting to join other clan as well. So, we might lost prospect of good players or prospect of any players to join (if we late to approve). Maybe if we set invite only, we never know who is Kyra, Effendy, Nirmal, Witch Queen or Ikanduri who join this clan because CS name appeared somewhere. Although they can request to join, elders, co-leaders or leader of CS at that time need to approve them as soon as possible before they joining other clan. Luckily we set our clan as everyone can join that enable them to join and become integral part of CS. What I am saying the possibility or chance of having someone good to us is unknown! But logically, everyone can join certainly give higher chance than invite only in this respect.
Everyone can join clan create friendship. Beside playing, we also want make friends right? If we open clan, the possibility of having new friendship never ended. Sometime, picking random friends is the best option. I make new friends through Clash of Clash and not via other social media platform like Facebook, Wechat and Instagram. Having something that we talk about like strategy is fun and can be endless. In this sense, making new clanmates can be rewarding as we not only making connection but we also can learn something new. This is the best way of improving how we play Clash of Clash. Different people played this game differently because they having different knowledge, ideas and experiences. I cant imaging how I gonna play without meeting other clashers, I travel a lot to different clans and I always find unique and different style of playing. These knowledge can be share to CS. Now imagine if we open clan and get this unique and different style of playing. Does that benefits us? As one community, we should share things to improve. If not this game will become static and boring. I must say gaining and sharing knowledge is most rewarding. Therefore, we should not limiting this possibilities by becoming invite only or closed clan.
My last point will be fairness treatment to everyone. I admitted that I treated people differently. I believe everyone have a price. Kyra for example are worth more than Effendy. They have price because their contribution to clan, their commitment to clan and their determination to upbringing this clan. If we dont give chance to them to prove what they can do, how we gonna put a price tag on them? Therefore, CS believe we should treat people fairly at the beginning. When we not knowing someone, we treat them as unknown or stranger. Do the same to new players. Treat them as unknown or stranger that have place in CS because everyone should allow to join regardless their gender, country of origin, level troops, skills and etc. CS is not for powerful player that aim to be best clan. CS is for everyone that working together to be powerful player and ultimately become the best clan.
If we open ourselves, people will open their heart too. This is values that I believe. I dont want to make CS to believe this values just because I believe in this values. I join CS because CS believe what I believe. In that sense I chose CS not CS chose me. I guess CS is not so objective. We do hold some emotional or homo sapiens values that make our clan alive...
Summary of Type of Clan and Trophies Requirement
To sum up, everyone can join means any global players can search, see and join that particular clan as he/she wish. In invite only, they can search and see clan but require permission to join. This permission is granted by elders, co-leaders or leader. For closed clan, global players cant search thus cant see or request to join this clan. The only way to join closed clan is by invitation. Trophies requirement will only allow player with certain trophies to join or request to join. In that case, trophies requirement essentially can turn everyone can join and invite only clan into "closed" clan.
Advantages and Disadvantages
In general, I think advantages and disadvantages lies on regulation and management. Everyone can join is easy to regulate and manage as people can come and go as they wish. In that sense, elders, co-leaders or leader did not have to pay attention to request to join. Since people can come and go, this can make a mess in clan such as people will donating randomly, harassing other people or spying, In invite only clan, elders, co-leaders and leader need to monitor request to join. The good side is they can assessing incoming playing before accepting their request. This will reduce chance of spying activities and undesirable players. In contrast to everyone can join clan, closed clan are more safe and neat as no one is allow to coming without invitation. Usually closed clan only joined by friends and families. Closed clan didn't need much attention or management compare to other types. Meaning usually not that active or lower possibility of connecting with new friends.
After talking about advantages and disadvantages of each types of clan in term of regulation and management, advantages and disadvantages can also be discuss at specific points that each clan need to achieved. What it means is advantages and disadvantages of determining clan types is depending on what clan want to achieve. If clan want people to come and go, thus everyone can join should be the type. So, we can discuss advantages and disadvantages base on what we want to achieve.
What CS Want to Achieve?
The nature of CS is open clan. We want everyone to join. Of course it means we want good players to come and rejecting bad players. Bad players like spies are not welcome despite we are everyone can join clan. We also certainly dont want people who come and go and rejoin again. Bad players are not difficult to define compare to defining good player. For me, good players in general are not bad players. Good players doesn't meant level of game play or level troops he/she having but it meant level of attitudes and attributes. Polite, positive and friendly are certain quality of high level of attitudes and attributes. These are kind of people we want to play Clash if Clans with.
Certain clan want to be the best clan that show up in "Top Clan." For this reason, they want only top players to join. In that sense, good players are define by level of game play or level of troops they have. As for CS, we naturally birth to be open clan; a clan that want to develop to be the best clan. Although our goal is similar, the ways that we want to achieve it are different. Of course we can change our ways to. I just telling you the nature of this clan. You also can change clan too that suit your interest. If you want clan to be filled with strong players regardless their members' personalities, you can either persuade CS to be that kind of clan or leave CS and find that kind of clan. My suggestion is to leave CS and find your desire clan.
The reason is there are many clans around the world. Each clans have their own ways dealing things. Some clan have legacies or natural hold (purposes when created) that will stay as long the leader dont want to change. Since we have so many clans with different characteristics, I believe there is one that suit each one of you. So, why clan need to change if you can find other clan that suit you or need you? If clan change its characteristic to meet your demand, we will have so many clan with similar characteristics. Clan should not change but people can change. Any clan should hold their characteristic so it can contain people who want that comfortable and suit with that characteristics. What I meant by clan should not change is clan should not change the principle or natural hold. Clan can change rules that suit new development of games itself but clan should never change their purpose of creation. As for CS, it was created for everyone. For this reason, CS will never be closed clan. Why we need to be invite only clan if we want to open ourselves to all? Well, we can be invite only clan to protect ourselves from certain people like "rejoin" players or spies. What I am saying, CS can be everyone can join clan or invite only clan.
Second point is relating to our war effort. We are war clan that war non stop. If we are invite only clan to deter spies from coming, we will never be open clan which against our nature. Imagine this, on Day 1, we search war and start preparation day. Day 2 will be our battle day. Day 3 will be our preparation day for next war. This circle will continue indefinitely. In order to deter spies, we need o set up invite only continuously thus not giving chance to become open clan. Of course we can still accept new players (not spies) during invite only stage but how you determine who is spy and who is not? By looking at enemy players list will give some good answer who is spy right. But cant they use second, third or any other account to infiltrated our clan? If they are very good spying clan, they can use many methods to infiltrated our clan as long we are not closed clan. At the end, in order to stop these spying activities, we forgetting our nature and values that we believe in at the first place. Nature and values that created CS which is open clan policy. I am not saying we should not take necessary action to prevent spies but it is not easy task to eliminate the risk all together.
If we want to prevent spies, what we can do is only invite new players that we find in global. These players probably dont have link to our enemy that we facing. So, we can prevent spies and we also can continue our open clan policy, The only way that this method will harm us is if these players betray us and go to enemy clan and passing over some intelligence. Although the chance is very slim but we cant ruled out this possibility. Point here, to accommodate invite only and open policy in order to protect us from spies is very complicated and required rigorous effort and commitment. I rather chose everyone can clan so I can focus on developing friendship and connection, developing my village or improving my strategies and skills in war attack. If everyone in our clan have the same commitment to prevent spies, the workload can be delegate and ease task. Thus preventative measure will become more effective. As long I know about CS, we are not that kind of clan. Most people too lazy or do not have much time to take care many things. So, everyone can join clan is more suit us compare to invite only.
Extended Reasons Why CS Chose to Open Clan
We always be everyone can join clan and didnt facing much troubles so far. Yes we know many incidents happen where spies able to infiltrated and probably gain enough information that cause us to lose war. Do you think we lost because of spies? I say we are not good enough. We are good but we lost when facing better clan regardless they use spies or not. If we cant 3 stars all TH8, how can we say we lost because enemy have spies? Spies do give advantages to enemies but at our level, we should concern on improving our strategy and skills first. It is difficult to achieve both (manage clan so no spies come and improving strategies and skills) compare to focusing just one at a time.
We talking a lot about spies. Now we will discussing other factors that pushing us towards invite only clan. Basically we dont want bad players to enter as discuss above. Invite only certainly reduce this severity of problems that they can cause. How we know someone is bad players if we not experiencing them at the first place? Invite only can prevent players to rejoin but it cant prevent new bad players to join. Plus, it require effort from elder, co-leaders and leader to manage request. This require a lot of energy as we kick many people. So, many people expected to come later. So, a lot of checking, analysis, thinking need to be done. Not to mention someone need to online often to approve new players to join. Sometime, new players randomly chose clan according to name when they search, name come out randomly by system or name that pop up in global. These players need to wait before we approve them. At the meantime, they will also requesting to join other clan as well. So, we might lost prospect of good players or prospect of any players to join (if we late to approve). Maybe if we set invite only, we never know who is Kyra, Effendy, Nirmal, Witch Queen or Ikanduri who join this clan because CS name appeared somewhere. Although they can request to join, elders, co-leaders or leader of CS at that time need to approve them as soon as possible before they joining other clan. Luckily we set our clan as everyone can join that enable them to join and become integral part of CS. What I am saying the possibility or chance of having someone good to us is unknown! But logically, everyone can join certainly give higher chance than invite only in this respect.
Everyone can join clan create friendship. Beside playing, we also want make friends right? If we open clan, the possibility of having new friendship never ended. Sometime, picking random friends is the best option. I make new friends through Clash of Clash and not via other social media platform like Facebook, Wechat and Instagram. Having something that we talk about like strategy is fun and can be endless. In this sense, making new clanmates can be rewarding as we not only making connection but we also can learn something new. This is the best way of improving how we play Clash of Clash. Different people played this game differently because they having different knowledge, ideas and experiences. I cant imaging how I gonna play without meeting other clashers, I travel a lot to different clans and I always find unique and different style of playing. These knowledge can be share to CS. Now imagine if we open clan and get this unique and different style of playing. Does that benefits us? As one community, we should share things to improve. If not this game will become static and boring. I must say gaining and sharing knowledge is most rewarding. Therefore, we should not limiting this possibilities by becoming invite only or closed clan.
My last point will be fairness treatment to everyone. I admitted that I treated people differently. I believe everyone have a price. Kyra for example are worth more than Effendy. They have price because their contribution to clan, their commitment to clan and their determination to upbringing this clan. If we dont give chance to them to prove what they can do, how we gonna put a price tag on them? Therefore, CS believe we should treat people fairly at the beginning. When we not knowing someone, we treat them as unknown or stranger. Do the same to new players. Treat them as unknown or stranger that have place in CS because everyone should allow to join regardless their gender, country of origin, level troops, skills and etc. CS is not for powerful player that aim to be best clan. CS is for everyone that working together to be powerful player and ultimately become the best clan.
If we open ourselves, people will open their heart too. This is values that I believe. I dont want to make CS to believe this values just because I believe in this values. I join CS because CS believe what I believe. In that sense I chose CS not CS chose me. I guess CS is not so objective. We do hold some emotional or homo sapiens values that make our clan alive...
Saturday, 2 April 2016
Friday, 1 April 2016
Attacking Opponents in War: Strategy or Policy?
Questions regarding who should I attack in War are quite popular. In CS, choosing opponents is not quite a strategy rather than policy. This is because most regular member just accepted order that require them to attack opponents they can 3 stars without much questioning. In this case, it is become policy of the clan although this policy do have strategic implications. For most clan out there, choosing opponents in war is a strategy although most clan did not really have strategic goals of that strategy. They just assume it is better to attack mirror opponent for first attack and "attack to cover stars" for second attacks. Often they did not questioning this strategy. Irony indeed.
In this article I will explain my arguments and strategic goals when implying "attacking opponents in war" as both strategy and policy. As mention above, the basic idea is when you not knowing or questioning what you need to do, it will become purely policy. As the one who come up with this policy, there are strategic goals that I want to achieve thus this policy is a strategy.
Mirror Strategy
Lets discuss about attacking mirror strategy; attack opponent that have same ranking as you. This a very viable and good strategy. This strategy lies on each member are rank according to strength for both clan. Therefore, any member should be able to defeat their mirror opponent. Why so? If we talking about TH, each TH level should be able to defeat the same TH level. TH7 can defeat TH7, TH8 can defeat TH8 and etc. If we talking about offensive strength, ranking #10 should have the same attacking power like opponent's #10. Since ranking is determine by player's weight and weight usually correspond to your progress, usually offensive and defensive is at par to each other. When we talking about Dragon attack as offensive, its counterpart defensive is AD. Someone with Dragon level 3 should have AD6 because Dragon level 3 is maximum offensive for TH8 and AD6 is maximum defensive for TH8. Therefore, if you are max TH8 with Dragon level 3, you should mirroring someone who also max TH8 with AD6.
When we talking about individual winning chance, max TH8 can defeat counterpart max TH8. Max TH8 can also 3 stars max TH8. Statistically, the chance of 1 star is higher than 2 stars. The chance of 1 star or 2 stars is higher than 3 stars. When we talking about clan winning chance, both clan have 50% of winning. The one that separate between the winner and the loser is skills and strategy on second attack. Strategy on second attack of course involving choosing the correct opponent. Do you know what it means? In simple term, if both clans are same strength, their first attack will become useless as the winning condition determine by second attack. So, this strategy major drawbacks are low winning chance and uselessness of first attack.
What are advantages and benefits? Isn't obvious that strategy relies on skills. Over time, this strategy will greatly improve your skills as you need to challenge yourself of beating someone as powerful as you are. Since the winning chance is lower, getting 3 stars are much rewarding in term of improving your skills. If you can 100% 3 stars someone and you did attacking him/her, it will not improve your skills that much compare to someone who able to 3 stars enemy despite the winning chance is much more lower.
Second, this strategy is simple to explain and execute. Seniors only need to explain once without much elaboration and newcomers most probably get the idea. The reason because this strategy is widely use and stay for longer period. Although selecting opponent for second attack seemingly very tricky, people have no much problem of selecting and attacking because their job is to complete others job. Often, there is no pressure to be success for second attack as if someone before you cant defeating or 3 stars that enemy, your clanmates didn't expect you can, especially if you are much lower rank than that clanmate.
"Attack Someone You Can 3 Stars" Strategy
Now, lets discuss about our strategy. CS war strategy lies on two principles; "lucky and happy" and "attack someone you can 3 stars". At this moment, we only focus on "attack someone you can 3 stars" strategy. Unlike above-mentioned strategy, this strategy is very rare as it give freedom to you to choosing any opponents you want as long you confident of 3 stars them. It doesn't matter for 1st attack or 2nd attack, the aim is to get 3 stars for both attacks. I never encountered any clan that use this strategy but I believe its exist. Therefore, this strategy is much more complicated for newcomers as they cant believe what they are order to do. In simple understanding of words, this strategy is simple but newcomers process them as very complicated strategy as there are many thought and questions arise. I can just get 6 stars from bottom two. Who gonna handle my mirror? Can I 3 stars that enemy? I am confident to get 3 stars from it? If people attack lower rank than themselves, who will settle the top ranks?
As for seniors, this strategy is simple because it give you freedom to choose. No one should complaint as long you confident to 3 stars that enemy. The idea of this strategy lies on asymmetrical strength of our members. Our member also didn't have stable offensive and defensive due to different game play. Sometime, their offensive is too high compare to their defensive. Sometime, they didn't have good skills in attacking although they have viable village (good defensive). Having good troops doesn't mean you have good attacking skills and strategies. Plus, our clan dominated by TH Rush which happen to have good troops with bad defensive. This asymmetrical attributes require war strategy that utilise all strength to cover up weaknesses. Therefore, someone who bad at attacking can attack lower and their mirror will be cover by TH Rush members. For TH Rush, attacking higher rank opponent give more loot and enable them to test their skills to the fullest. For people who so bad in attacking, they can practice at lower level and nobody will condemn or make fun of them. This is win-win situation for both players and at the end give better chance of winning to clan.
This strategy didn't just give flexibility on choosing your opponents but also give flexibility to clan in term of timing. Another flaw of mirror strategy according CS perspective is inflexibility of timing where everyone should attack in certain time especially for their first attack. This is because time is needed before others use their second attack that usually means everyone should do first attack before you do your second attack. This is good if you have coordinated teammate. In CS, we don't have this timing coordination. You are given full 24 hours to use both attacks. You don't need to wait for anything. Thus everyone should be able to arrange their attacks without the need to watch others players plan. Plus, during developing stage, CS require member to be active to stay. For this reason, often many players got kicked without using their attacks. It is not uncommon to kick more than 10 players before war even started. In this case, there are always be uncertainty who staying for the war and who is not especially for new member. So, without thinking about mirror, regular members can plan their attack without the need to think about this uncertainty. This strategy is so important at early stage compare to current situation. However, since we already familiarize and mastering this strategy, it is still practical to be used.
Who is not enjoying winning?
This strategy have higher individual winning chance compare to mirror strategy. Individual winning chance is 100% especially for lower half members. However, clan winning chance not necessarily 100% especially because not everyone can 3 stars top rank enemies. Upper half members' winning chance a bit lower as they must facing tougher enemies. If we have 5 goods attacker at the top, they can cover 10 enemies leaving much weaker enemies to lower half members. Most our clan member should win as they selected their own opponents. This will boost confident definitely. My theory is confidence will give positive attitudes thus increasing your skills. Mirror strategy increase skills because we attacking harder enemies. In the long run, experience should increase your skills. I believe that positive attitudes can increase skills much faster.
Most often people failed to gain 3 stars because they don't know how to attack. Performing good attack lies on understanding your troops. If you don't know your troops or how to attack, attacking mirror will give you nothing. If you allow to chose your opponent, you still can win even if you have bad attack strategy or not understanding your troops. This is because powerful troops that you have outbidding your weakness. Player with very strong troops hardly lose when attacking lower level enemies. This is what we called Brute Force. In this case, our strongness defeat our stupidness. Initially, I considered myself as "stupid attacker". With very powerful troops, I can beat most top enemies as long not par with my level. Now, I think my level is improve and I am not considered myself as "stupid attacker" anymore. I learn a lot when Kamaa (MAiC) was here. There is no pressure for me as I often need to handle TH9. This give me plenty of time to watch Kamaa (MAiC) and familiarize myself with good attack strategy. As I told you before, I am not enjoying war or this games because I always lost in war. The bad part was I know nothing how to win. If we keep losing without knowing what to do, this will give negative attitudes that will kill your spirit. Base on this experience, I firmly believe we can achieve greatness through positive attitudes. Long before Kamaa (MAiC) come, I often be #1 rank. Since our clan full of newbies, my mirror opponents were not strong either. Even if they were strong, I still can fight them because I don't have pressure to win as non of our players can. This also give advantage to me in learning how to attack.
Point here, this strategy suit us because we have mix players and we want to help each other. We don't want to kick people just because he/she is suck in attacking war. In order to mirror strategy works perfectly, each member must have certain skills that enable them to defeat their mirror comfortably. At the end, this clan focus on war effort thus blocking players with low skills to enter war. As most of you know, Kamaa (MAiC) told us he was barred from war in his clan. The reason because his clan put effort in war and will eliminate any possible risk of losing. In his case, having TH11 will increase clan weight thus increase the strength of members' mirror opponents. On contrary, our clan give all chance to all members to enjoy, experience and improve in war. We will winning war together. Of course, there are certain rules they should obey like "attacking for 3 stars." If they don't want to follow this rule, they will banned from war too. We will force them to enjoy, experience and improve in war by forcing them to follow this rule.
What are other disadvantages and weaknesses?
A part from being too complicated to newcomers, our policy also require some thought and analysis regarding which opponent should be attacked. Plus, this strategy require teamwork and understanding of members abilities. If you think like me, this is not disadvantages or weaknesses. CS always aim for teamwork. Anyhow, we should discuss why this strategy require teamwork and understanding compare to mirror strategy. To fulfill clan requirement (policy and rule of attacking for 3 stars), one can attack much lower enemies. If everyone attack lower enemies, we have no players dealing with top ranks. This strategy is not meant that you should attack lower enemies. It meant you to attack someone you can 3 stars regardless their rank. If you can 3 stars #10 and below, you should attack #10 and not below. This will give chance to members (lower rank than you) to attack someone higher. If you rank #5 and attack #10, our #6 can attack #11 if he capable of 3 stars #11. What happen if you attack #11? Our #6 must attack #12. This is not good for clan and our #6 cant utilise his abilities fully. So understanding your strength and members' strength are important in creating good teamwork. Understanding this give great advantage to clan overall. This part of understanding is quite difficult to achieve by anyone thus render this strategy difficult. I give you Mu Rug Fu Dilemma and Dark Side Dilemma to explain this matter at very specific level.
Mu Rug Fu Dilemma
Mu Rug Fu is loyal member but not active and bad in attack. He either not understanding CS strategy or unwilling to follow or wanted the best for clan base on his judgement. What happen is Mu Rug Fu attacking higher rank opponent without solid success. As we having problem in clearing TH8, he is needed to cover this hole. Often, he disobey me and attacking TH9 and TH10. I dont think he aim for loot. Maybe he just thinking nobody else can attack TH9 and TH10. I also think that way. However I rather want to see we clear TH8 rather than getting 1 or 2 stars for TH9. If he know what this strategy try to achieve (3 stars and improving attack), I think he will follow my order. Unfortunately he keep thinking his way is much better. This is what happen if you don't have understanding and teamwork to exercising this strategy. It require immense believe in me and strategy rather than yourself. If you know your teammates, you will easily understand the ideal behind this strategy.
Dark Side Dilemma
As for Dark Side, he just attack at his will. You probably don't see it because you don't know his abilities or watching closely what he is doing. Dark Side was always be my interest as I think he is powerful attacker. My dilemma arise when he not following our policy that require understanding and teamwork. At one point, he use Dragon and attack for 3 stars. Then, he will use the same strategy attacking much higher rank without getting 3 stars. It is so obvious he just trying to get 3 stars as his first attack and second attack are very much different in term of ranking. For example if he attack rank #10 for first attack and getting 1 or 2 stars, he will attack #20 for second attack for 3 stars. In different occasion he will using ground attacks or mixer of both ground and air. This is very good idea but I don't need it here. What we need a consistency and not trying one strategy and another. Of course you can try and practice but make sure to get 3 stars. If you try and practice at high level hoping to get 3 stars, this will ruin everyone commitment and blow chance of winning. This is why I set rule for him to attack certain TH level so he don't try and practice. Compare to Mu Rug Fu, Dark Side have tendency to attack for loot, something not suitable for our war strategy. For me, Dark Side have no understanding of war strategy and no teamwork too.
Point here, this strategy require immense understanding and teamwork. Often, you need to know your teammates as well. Although this strategy seem individualistic because you attack someone you can 3 stars without the need to think other players, but in reality it give freedom for teamwork to operate as members will fill in something that you didn't touch. With great understanding, this individualistic strategy can become highly teamwork-based strategy. This why when I said "I don't care about others," the real meaning is I know my teammate as I know what I can do and what they can do and what is my job and what is their job. If the first person take the first job, the second person will take the second job. The second person will not take third job as he know the third job is for third person. This is why we attack the best we can for 3 stars. If we can 3 stars #10, we will attack #10 and not #11. If someone else already attack #10, we are happy because our teammate can do it and we will handle #11 instead.
This is what happen to us now. I am proud to say I created all mess in guiding you through my unorthodox policies. I always have reasons and frankly you don't need to know my reasons at the beginning. When you mature enough (in this game), then you can easily digest what my reasons were. I don't say my reason is the best out there but it surely suit CS well. In what universe this strategy or policy is worse if CS is level 9 clan! Of course we losing so much before but we don't get discourage and keep improving. Now, we often wins because everyone is improving.
In this article I will explain my arguments and strategic goals when implying "attacking opponents in war" as both strategy and policy. As mention above, the basic idea is when you not knowing or questioning what you need to do, it will become purely policy. As the one who come up with this policy, there are strategic goals that I want to achieve thus this policy is a strategy.
Mirror Strategy
Lets discuss about attacking mirror strategy; attack opponent that have same ranking as you. This a very viable and good strategy. This strategy lies on each member are rank according to strength for both clan. Therefore, any member should be able to defeat their mirror opponent. Why so? If we talking about TH, each TH level should be able to defeat the same TH level. TH7 can defeat TH7, TH8 can defeat TH8 and etc. If we talking about offensive strength, ranking #10 should have the same attacking power like opponent's #10. Since ranking is determine by player's weight and weight usually correspond to your progress, usually offensive and defensive is at par to each other. When we talking about Dragon attack as offensive, its counterpart defensive is AD. Someone with Dragon level 3 should have AD6 because Dragon level 3 is maximum offensive for TH8 and AD6 is maximum defensive for TH8. Therefore, if you are max TH8 with Dragon level 3, you should mirroring someone who also max TH8 with AD6.
When we talking about individual winning chance, max TH8 can defeat counterpart max TH8. Max TH8 can also 3 stars max TH8. Statistically, the chance of 1 star is higher than 2 stars. The chance of 1 star or 2 stars is higher than 3 stars. When we talking about clan winning chance, both clan have 50% of winning. The one that separate between the winner and the loser is skills and strategy on second attack. Strategy on second attack of course involving choosing the correct opponent. Do you know what it means? In simple term, if both clans are same strength, their first attack will become useless as the winning condition determine by second attack. So, this strategy major drawbacks are low winning chance and uselessness of first attack.
What are advantages and benefits? Isn't obvious that strategy relies on skills. Over time, this strategy will greatly improve your skills as you need to challenge yourself of beating someone as powerful as you are. Since the winning chance is lower, getting 3 stars are much rewarding in term of improving your skills. If you can 100% 3 stars someone and you did attacking him/her, it will not improve your skills that much compare to someone who able to 3 stars enemy despite the winning chance is much more lower.
Second, this strategy is simple to explain and execute. Seniors only need to explain once without much elaboration and newcomers most probably get the idea. The reason because this strategy is widely use and stay for longer period. Although selecting opponent for second attack seemingly very tricky, people have no much problem of selecting and attacking because their job is to complete others job. Often, there is no pressure to be success for second attack as if someone before you cant defeating or 3 stars that enemy, your clanmates didn't expect you can, especially if you are much lower rank than that clanmate.
"Attack Someone You Can 3 Stars" Strategy
Now, lets discuss about our strategy. CS war strategy lies on two principles; "lucky and happy" and "attack someone you can 3 stars". At this moment, we only focus on "attack someone you can 3 stars" strategy. Unlike above-mentioned strategy, this strategy is very rare as it give freedom to you to choosing any opponents you want as long you confident of 3 stars them. It doesn't matter for 1st attack or 2nd attack, the aim is to get 3 stars for both attacks. I never encountered any clan that use this strategy but I believe its exist. Therefore, this strategy is much more complicated for newcomers as they cant believe what they are order to do. In simple understanding of words, this strategy is simple but newcomers process them as very complicated strategy as there are many thought and questions arise. I can just get 6 stars from bottom two. Who gonna handle my mirror? Can I 3 stars that enemy? I am confident to get 3 stars from it? If people attack lower rank than themselves, who will settle the top ranks?
As for seniors, this strategy is simple because it give you freedom to choose. No one should complaint as long you confident to 3 stars that enemy. The idea of this strategy lies on asymmetrical strength of our members. Our member also didn't have stable offensive and defensive due to different game play. Sometime, their offensive is too high compare to their defensive. Sometime, they didn't have good skills in attacking although they have viable village (good defensive). Having good troops doesn't mean you have good attacking skills and strategies. Plus, our clan dominated by TH Rush which happen to have good troops with bad defensive. This asymmetrical attributes require war strategy that utilise all strength to cover up weaknesses. Therefore, someone who bad at attacking can attack lower and their mirror will be cover by TH Rush members. For TH Rush, attacking higher rank opponent give more loot and enable them to test their skills to the fullest. For people who so bad in attacking, they can practice at lower level and nobody will condemn or make fun of them. This is win-win situation for both players and at the end give better chance of winning to clan.
This strategy didn't just give flexibility on choosing your opponents but also give flexibility to clan in term of timing. Another flaw of mirror strategy according CS perspective is inflexibility of timing where everyone should attack in certain time especially for their first attack. This is because time is needed before others use their second attack that usually means everyone should do first attack before you do your second attack. This is good if you have coordinated teammate. In CS, we don't have this timing coordination. You are given full 24 hours to use both attacks. You don't need to wait for anything. Thus everyone should be able to arrange their attacks without the need to watch others players plan. Plus, during developing stage, CS require member to be active to stay. For this reason, often many players got kicked without using their attacks. It is not uncommon to kick more than 10 players before war even started. In this case, there are always be uncertainty who staying for the war and who is not especially for new member. So, without thinking about mirror, regular members can plan their attack without the need to think about this uncertainty. This strategy is so important at early stage compare to current situation. However, since we already familiarize and mastering this strategy, it is still practical to be used.
Who is not enjoying winning?
This strategy have higher individual winning chance compare to mirror strategy. Individual winning chance is 100% especially for lower half members. However, clan winning chance not necessarily 100% especially because not everyone can 3 stars top rank enemies. Upper half members' winning chance a bit lower as they must facing tougher enemies. If we have 5 goods attacker at the top, they can cover 10 enemies leaving much weaker enemies to lower half members. Most our clan member should win as they selected their own opponents. This will boost confident definitely. My theory is confidence will give positive attitudes thus increasing your skills. Mirror strategy increase skills because we attacking harder enemies. In the long run, experience should increase your skills. I believe that positive attitudes can increase skills much faster.
Most often people failed to gain 3 stars because they don't know how to attack. Performing good attack lies on understanding your troops. If you don't know your troops or how to attack, attacking mirror will give you nothing. If you allow to chose your opponent, you still can win even if you have bad attack strategy or not understanding your troops. This is because powerful troops that you have outbidding your weakness. Player with very strong troops hardly lose when attacking lower level enemies. This is what we called Brute Force. In this case, our strongness defeat our stupidness. Initially, I considered myself as "stupid attacker". With very powerful troops, I can beat most top enemies as long not par with my level. Now, I think my level is improve and I am not considered myself as "stupid attacker" anymore. I learn a lot when Kamaa (MAiC) was here. There is no pressure for me as I often need to handle TH9. This give me plenty of time to watch Kamaa (MAiC) and familiarize myself with good attack strategy. As I told you before, I am not enjoying war or this games because I always lost in war. The bad part was I know nothing how to win. If we keep losing without knowing what to do, this will give negative attitudes that will kill your spirit. Base on this experience, I firmly believe we can achieve greatness through positive attitudes. Long before Kamaa (MAiC) come, I often be #1 rank. Since our clan full of newbies, my mirror opponents were not strong either. Even if they were strong, I still can fight them because I don't have pressure to win as non of our players can. This also give advantage to me in learning how to attack.
Point here, this strategy suit us because we have mix players and we want to help each other. We don't want to kick people just because he/she is suck in attacking war. In order to mirror strategy works perfectly, each member must have certain skills that enable them to defeat their mirror comfortably. At the end, this clan focus on war effort thus blocking players with low skills to enter war. As most of you know, Kamaa (MAiC) told us he was barred from war in his clan. The reason because his clan put effort in war and will eliminate any possible risk of losing. In his case, having TH11 will increase clan weight thus increase the strength of members' mirror opponents. On contrary, our clan give all chance to all members to enjoy, experience and improve in war. We will winning war together. Of course, there are certain rules they should obey like "attacking for 3 stars." If they don't want to follow this rule, they will banned from war too. We will force them to enjoy, experience and improve in war by forcing them to follow this rule.
What are other disadvantages and weaknesses?
A part from being too complicated to newcomers, our policy also require some thought and analysis regarding which opponent should be attacked. Plus, this strategy require teamwork and understanding of members abilities. If you think like me, this is not disadvantages or weaknesses. CS always aim for teamwork. Anyhow, we should discuss why this strategy require teamwork and understanding compare to mirror strategy. To fulfill clan requirement (policy and rule of attacking for 3 stars), one can attack much lower enemies. If everyone attack lower enemies, we have no players dealing with top ranks. This strategy is not meant that you should attack lower enemies. It meant you to attack someone you can 3 stars regardless their rank. If you can 3 stars #10 and below, you should attack #10 and not below. This will give chance to members (lower rank than you) to attack someone higher. If you rank #5 and attack #10, our #6 can attack #11 if he capable of 3 stars #11. What happen if you attack #11? Our #6 must attack #12. This is not good for clan and our #6 cant utilise his abilities fully. So understanding your strength and members' strength are important in creating good teamwork. Understanding this give great advantage to clan overall. This part of understanding is quite difficult to achieve by anyone thus render this strategy difficult. I give you Mu Rug Fu Dilemma and Dark Side Dilemma to explain this matter at very specific level.
Mu Rug Fu Dilemma
Mu Rug Fu is loyal member but not active and bad in attack. He either not understanding CS strategy or unwilling to follow or wanted the best for clan base on his judgement. What happen is Mu Rug Fu attacking higher rank opponent without solid success. As we having problem in clearing TH8, he is needed to cover this hole. Often, he disobey me and attacking TH9 and TH10. I dont think he aim for loot. Maybe he just thinking nobody else can attack TH9 and TH10. I also think that way. However I rather want to see we clear TH8 rather than getting 1 or 2 stars for TH9. If he know what this strategy try to achieve (3 stars and improving attack), I think he will follow my order. Unfortunately he keep thinking his way is much better. This is what happen if you don't have understanding and teamwork to exercising this strategy. It require immense believe in me and strategy rather than yourself. If you know your teammates, you will easily understand the ideal behind this strategy.
Dark Side Dilemma
As for Dark Side, he just attack at his will. You probably don't see it because you don't know his abilities or watching closely what he is doing. Dark Side was always be my interest as I think he is powerful attacker. My dilemma arise when he not following our policy that require understanding and teamwork. At one point, he use Dragon and attack for 3 stars. Then, he will use the same strategy attacking much higher rank without getting 3 stars. It is so obvious he just trying to get 3 stars as his first attack and second attack are very much different in term of ranking. For example if he attack rank #10 for first attack and getting 1 or 2 stars, he will attack #20 for second attack for 3 stars. In different occasion he will using ground attacks or mixer of both ground and air. This is very good idea but I don't need it here. What we need a consistency and not trying one strategy and another. Of course you can try and practice but make sure to get 3 stars. If you try and practice at high level hoping to get 3 stars, this will ruin everyone commitment and blow chance of winning. This is why I set rule for him to attack certain TH level so he don't try and practice. Compare to Mu Rug Fu, Dark Side have tendency to attack for loot, something not suitable for our war strategy. For me, Dark Side have no understanding of war strategy and no teamwork too.
Point here, this strategy require immense understanding and teamwork. Often, you need to know your teammates as well. Although this strategy seem individualistic because you attack someone you can 3 stars without the need to think other players, but in reality it give freedom for teamwork to operate as members will fill in something that you didn't touch. With great understanding, this individualistic strategy can become highly teamwork-based strategy. This why when I said "I don't care about others," the real meaning is I know my teammate as I know what I can do and what they can do and what is my job and what is their job. If the first person take the first job, the second person will take the second job. The second person will not take third job as he know the third job is for third person. This is why we attack the best we can for 3 stars. If we can 3 stars #10, we will attack #10 and not #11. If someone else already attack #10, we are happy because our teammate can do it and we will handle #11 instead.
This is what happen to us now. I am proud to say I created all mess in guiding you through my unorthodox policies. I always have reasons and frankly you don't need to know my reasons at the beginning. When you mature enough (in this game), then you can easily digest what my reasons were. I don't say my reason is the best out there but it surely suit CS well. In what universe this strategy or policy is worse if CS is level 9 clan! Of course we losing so much before but we don't get discourage and keep improving. Now, we often wins because everyone is improving.
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